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Quake II RTX brings “ray tracing” to Linux »MuyLinux

NVIDIA released today Quake II RTX, neither more nor less than the id Software classic of the late nineties, but adapted to the latest technology that the graphic manufacturer is promoting these days: the ray tracing. In addition, it is a totally free release that is released for both Windows and Linux … To say the least.

And is that Quake II RTX is nothing more than a way to promote the aforementioned ray tracing, a new technique that allows a representation of natural light in real time, theoretically providing a visual experience like never before in the world of video games, despite the fact that the idea comes from ancient times. Be that as it may, very few will be able to enjoy Quake II RTX on Windows and Linux.

In both cases, Quake II RTX is reduced to three levels, that is, it is a demo and to play the full game and online mode it is necessary to have the original title. The download of the two is available on Steam, which is where NVIDIA is pointing in the Quake II RTX page. The problem in the case of Linux is that Quake II is only for Windows … And not even via Steam Play the experience is promised good.

To top it off, as is evident on the other hand, the happy ray tracing is only available to those who have a supported graphics card, and according to the official technical specifications for Linux, specifically for Ubuntu, the requirements include a NVIDIA GeForce RTX 2060 or better. The opposite … there are those who has tried it and does not recommend it. In case anyone dares …:

So everything is very cool, but at the moment it is reserved as a pleasure for a few. However, the curiosity of this release is that NVIDIA has released the implementation of RTX ray tracing in Quake II licensed under GPLv2 (not GPLv3). It’s in GitHub.

We leave you with the trailer for Quake II RTX, where you can see everything that the invention gives of itself.